Chronicles Medieval time period: A Guide to the 1313–1348 Setting and Future Chapters

Explore the Chronicles Medieval time period, including the 1313–1348 setting, Hundred Years’ War themes, and what future chapters may add.

Chronicles Medieval time period: The short answer

Want to know whether this sandbox is built around the medieval world you actually want to play? The Chronicles Medieval time period matters because its dates influence the technology, political tensions, military identities, clothing, and historical pressures that give the sandbox its character. Based on the latest public material, the Chronicles Medieval time period centers on medieval Europe from 1313 to 1348, while additional scenario details remain in development.

As of September 1, 2026, the most defensible answer is a 14th-century European setting with a named range of 1313–1348. During a Gamescom 2026 developer interview about Chronicles: Medieval, the team discussed England, France, and the Holy Roman Empire as historically distinct parts of the setting.

The official Chronicles: Medieval page from Raw Power Games describes a broader European sandbox shaped by unrest, invasions, and alliances. Meanwhile, the Chronicles: Medieval Steam store listing connects the world to the conflicts of the Hundred Years’ War.

Community reports: A Steam discussion reproduces an excerpt from a developer Q&A saying that specific scenarios were still being finalized, with eras described within the 14th- and 15th-century range. It also mentions more chapters after Early Access. Because this information appears through a community post rather than a finalized official timeline, it should not be treated as confirmation of every future era.

QuestionBest-supported answerStatus
Core setting1313–1348 in Europe, described as a 14th-century settingDeveloper interview
Main historical backdropConflicts connected to the Hundred Years’ WarOfficial store description and interview
Wider scenario planAdditional 14th- and 15th-century scenarios may be addedCommunity-reported Q&A; details still developing
11th- or 12th-century campaignsNo confirmation in the available materialNot announced

That distinction is the key to reading the Chronicles Medieval time period. The game has a clearly stated historical foundation, but its planned chapter structure may expand after launch. It is accurate to describe the game as rooted in 1313–1348; it is not accurate to promise campaigns from every part of the Middle Ages.

The 1313–1348 setting behind Chronicles: Medieval

The clearest picture of the Chronicles Medieval time period comes from the Gamescom discussion. The developers identify 1313 to 1348 as the historical setting and describe the project as authentic to the 14th century. That creates a 35-year interval between the stated endpoints, giving the game a focused identity instead of treating “medieval” as one undifferentiated era.

The developers also point to the political and cultural variety of Europe during this period. England, France, and the Holy Roman Empire are discussed as places with different political structures and internal tensions. Feudal hierarchy and developing technology are highlighted as especially useful foundations for game systems.

Historical anchorWhat the public material establishesWhy it matters in the game
1313–1348A specifically named historical windowSets expectations for the technology, warfare, and politics players will encounter
England, France, and the Holy Roman EmpireImportant regional differences are discussedSupports a Europe-spanning setting with varied political identities
Feudal hierarchyIdentified as a rich source of game featuresConnects characters, loyalty, titles, land, and power
Hundred Years’ WarThe official store description frames the world around its conflictsProvides a major source of tension for the sandbox
14th-century material cultureResearch covered armor, clothing, fashion, and combatGives the world a historically grounded visual style

The period is also important visually. In the development videos, the team explains that research went into how armor was constructed, how clothing was sewn, and how fashion changed. The developers also want to avoid the uniformly gray medieval look common in popular media, instead presenting a more colorful world filled with heraldry, varied clothing, and fresco-inspired artistic touches.

That approach supports the game’s story-focused design. Rather than placing the player in a generic fantasy kingdom, Chronicles: Medieval uses a recognizable historical frame and then allows individual choices to shape the result. The setting provides the pressure; the player determines how their character responds.

How the Chronicles Medieval time period shapes play

A historical setting only matters if it changes what players do. Chronicles: Medieval is presented as an action RPG and strategy hybrid, connecting character progression, exploration, army management, diplomacy, and direct combat.

On the exploration map, players can create a character, travel through medieval Europe, visit settlements and castles, trade, pursue quests, encounter bandits, and build relationships. The game’s systems also support recruiting troops, gaining titles, claiming land, and developing a personal legacy.

Battles then move from broad planning into close third-person combat. The developers describe three connected layers:

Battle layerMain functionPlayer responsibility
Combat layerOne-on-one fightingControl your character directly and survive individual encounters
Captain layerCommanding nearby unitsGive immediate orders while staying close to the action
General’s layerPre-battle tactical planningPrepare formations, positioning, and the overall battle plan

This structure makes the player both commander and participant. You are not simply looking at a battlefield from above, but you are also not limited to swinging a sword without considering the wider army. A successful battle may require preparation before the fighting begins, quick decisions during the clash, and personal intervention when a line begins to collapse.

SystemDisclosed featurePractical lesson for players
RecruitmentUnits are tied to particular regions, with troops available from towns and castlesPlan travel routes instead of assuming every unit is available everywhere
LogisticsSoldiers need to be paid and fedTreat army upkeep as part of preparation, not an afterthought
MoraleBattlefield morale and commander presence influence the fightProtect vulnerable formations and use moments of personal action carefully
Material cultureArmor construction, clothing, fashion, and heraldry received research attentionExpect equipment and appearance to reinforce the period
EconomyTrade and economic activity operate across the world and can be influencedConsider how exploration and commerce support military ambitions

These announced systems suggest several useful planning principles:

  • Recruit with geography in mind. If regional units remain central to the final design, building a specialized army will require movement, relationships, and time.
  • Prepare before committing to battle. The developers emphasize equipment, food, payment, formations, and tactical choices as meaningful parts of warfare.
  • Use the command view as a decision tool. The brief slowdown in command mode is designed to give players a moment to respond to changing battlefield conditions.
  • Watch morale as closely as casualties. Shock cavalry and visible leadership are discussed as ways to create fear or inspiration, making battlefield psychology part of the strategy.
  • Leave room for unexpected opportunities. Travel may lead to quests, bandit encounters, trade opportunities, or other distractions from the original plan.

These are informed planning principles based on announced systems, not a finalized launch guide. The game is still in development, and individual mechanics may change during Early Access.

Are other medieval centuries confirmed?

For anyone searching the Chronicles Medieval time period and wondering about the 11th or 12th century, there is no confirmation of those campaigns in the available material.

Community reports: The Steam community discussion about Chronicles: Medieval time periods includes a player asking whether earlier centuries will be playable. The thread reproduces a developer Q&A answer that describes scenarios between the 14th and 15th centuries, while noting that exact periods were still being finalized.

The same post refers to the Hundred Years’ War and the Black Plague as examples of possible scenario themes. Other events mentioned by users, including the War of the Roses, the Hussite Wars, and the fall of Constantinople, are presented as speculation in that discussion rather than confirmed features.

The official Steam page does provide a separate piece of useful information: the full version is planned to receive more chapters, locations, factions, and expanded systems. However, it does not identify those future chapters by century or name specific additional campaigns.

QuestionCurrent answerEvidence status
Will the game cover the entire medieval era?No such plan is statedUnsupported assumption
Is 1313–1348 publicly identified?YesStrongest available developer statement
Are 14th- and 15th-century scenarios discussed?Yes, through a community-posted Q&A excerptReported, with details still subject to change
Are 11th- or 12th-century scenarios confirmed?NoNot announced
Will more chapters be added?Yes, they are included in the stated full-version planOfficially planned, but scope is not detailed

The safest interpretation is that 1313–1348 describes the best-defined public setting right now. Future chapters may broaden the experience, but players should wait for a first-party announcement before treating any earlier century or speculative historical event as confirmed.

How to follow the setting before release

Chronicles: Medieval is planned for Steam Early Access on PC in early 2027. Console versions are expected later, but the official page does not provide a specific console date. Steam currently lists the game for 2027 and says Early Access is expected to last roughly a year, while also noting that quality and player feedback may affect the schedule.

Since the game is still being developed, setting details can become more precise over time. Use this checklist when evaluating new trailers, interviews, or community discussions:

  • Look for a named chapter or scenario. A specific start date and end date are stronger evidence than a general reference to medieval history.
  • Separate setting from theme. A trailer mentioning the Black Plague or the Hundred Years’ War does not necessarily confirm a complete campaign about that event.
  • Check whether a faction is playable. A region may appear in the world without every political group being announced as playable.
  • Treat player speculation as a lead, not proof. Community reports can surface useful information, but official updates should settle questions about dates and features.
  • Follow first-party announcements. The Raw Power Games page, Steam updates, and developer communications are the best places to verify changes to the roadmap.

Bottom line: the Chronicles Medieval time period is best described as a focused 14th-century European setting, with 1313–1348 as the clearest public date range and additional chapter possibilities still developing.

FAQ: Chronicles Medieval time period

What is the Chronicles Medieval time period?

The best-supported answer is 1313–1348 in medieval Europe, with the game designed around a 14th-century historical setting. The world includes political and military tensions associated with regions such as England, France, and the Holy Roman Empire.

Is Chronicles: Medieval set only during the Hundred Years’ War?

Not exactly. The Hundred Years’ War is a major historical backdrop in the official description and developer discussions, but the game is also built around broader political, economic, social, and military systems. Additional scenario details have not all been finalized.

Will Chronicles: Medieval include the 11th or 12th century?

That has not been confirmed. Community reports discuss future scenarios in the 14th- and 15th-century range, but the available sources do not announce 11th- or 12th-century campaigns.

When will Chronicles: Medieval release?

The game is planned for Steam Early Access on PC in early 2027. Console versions are planned to follow, but their release timing has not been announced.